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30.01.2020 02:53 - What's more, they already have a company
Автор: megaomgchen Категория: Хоби   
Прочетен: 35 Коментари: 0 Гласове:
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What"s more, they already have a company they outsource art content to to try and keep up with demand, notice that this does not correlate exactly with a graphic rework of areas as they lean with this other firm simply to assist them handle the load of introducing new content, let alone fresh content + updating the whole world map. Your complaining about a hard to fix problem, claiming it must have been preserved over the years when it"s already blatantly evident that has been infeasible to rs 2007 gold start with (runescape has been at a consistent graphical level since RSHD over a decade past, and arguably not because the launch of rs2.)

Expecting them to essentially drop everything to update massive regions that go largely unexplored from the runescape playerbase, and that is not even touching on the fact that Jagex has STATED they wish to change focus to reworking and improving existing content when applicable, rather than introducing new content which makes old content redundant. This was fun, but a waste of time. Quality of upgrades are not going down, runescape player"s have bitched about fresh content not meeting expectations for provided that runescape"s been around, old graphics existing doesn"t mean new graphics should not, and updating everything is not as straightforward as"create a brand new group.Yeah, that is a good point. Particular activities should be secured behind a minimal departure fee (e.g. 100k). By way of instance, this could allow for equipment that is sensible to kill destroys energy gatherers. The fee could be scaled into action, e.g. 500k for lava wyrms. Another thought I had entails using a timer to get teleporting/logging out in the wilderness (like Darkscape). Teleporting should be permitted in any level of wilderness. To match with this teleblock ought to be added to block the teleport is to kill your opponent, or cause them to auto retaliate, or TB them. Demand for TB should also be lowered to 25. Cursed energy must maintain its existing restrictions (TB function).

Simply make energy untradable, that is by far the main reason why some robots move at the wildy anyway. Then runescape players can still use it for training and it should greatly reduce botting since they"re mostly on f2p and the pale energy they can convert it to is almost worthless. They might also maintain the mechanic were cursed energy gets rid to make everybody by anyone in the crater attackable. If folks think that it"s not danger like that they could add a mechanic similar to the bloodwood trees in which the energy that is cursed disappears when you proceed too far from the crater. Then if you collect energy for invention or moneymaking there you would have to transmute it around the crater to never lose it. If they go that route then they could perhaps also give cursed energy a tiny stack limit to force folks to transmute it into tradable energies regularly.

Since slaying lava wyrms using a death cost locking one to best place to buy osrs gold a pker in death cost is not reasonable. Opening the wild to your usual gear without danger (other than double/triple passing cost) provides pkers better targets than agil/moth/energy/rc coaches and their skulls. A skull trick increasing the death cost slightly kinda kills the purpose of skull tips and lures so it"s a win against the significant negatives of the region.image



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Автор: megaomgchen
Категория: Изкуство
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